Quest, the roguelike game

This is the development diary of the roguelike game Quest: a quite simple game written in Python, mainly for learning purposes.

Saturday, January 14, 2006

Evil bugs

Even though I did finally decide to make a 0.1.2 release this weekend, I doubt it will happen. I have a couple of nasty bugs I can't allow in the release, and trying to fix them has made it impossible to work on the other two necessary things for a release: re-writing the documentation, and making a Mac port.

So, tomorrow I'll try to fix the remaining bugs (which have to do with the AI acting quirky and the caching FOV making light sources not work any more when there's more than one level, if you're wondering), but that still makes it very unlikely I can get it all done. And of course, next week I have a lot of meetings and busy time at work...so 0.1.2 is likely to come out next weekend, with a small chance of happenning before that. I doubt very much it will be later than that though, or I'd be really upset!

0 Comments:

Post a Comment

<< Home