Quest, the roguelike game

This is the development diary of the roguelike game Quest: a quite simple game written in Python, mainly for learning purposes.

Saturday, January 07, 2006

Finally, good news

Well, a few pieces of good news this time:

First, I have an almost working version of the game with pygame. There are a couple of minor things to fix, and it will be running fine. It looks even better than it did on the console (I can control where to put things exactly, so a square room now looks square, and I have millions of colors to display text), and it is quite faster, for some reason. Kudos for pygame!

Second, I have been looking into packaging the game as a windows executable using py2exe, as was suggested in r.g.r.d, and it works! Instead of having people get python + pygame, I can package everything and make it run as a stand-alone application in windows. I might be able to have this running before monday, and if so I have to post at r.g.r.d so people can check it out if they want to.

I have to look more closely at py2app, which I think will work similarly so it shouldn't be too hard, so people with osx can play without getting additional packages.

Anyway, most of the setbacks are solved and I should have a really working 0.1.0 in a day or so. Yay!

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