Quest, the roguelike game

This is the development diary of the roguelike game Quest: a quite simple game written in Python, mainly for learning purposes.

Tuesday, January 03, 2006

First post and version 0.0.9

So, here it is. I've decided to keep a development diary for Quest, probably for no good purpose. I didn't post anything before now because there was little to show (not that it's very exciting now!)

Anyway - what is Quest? It's a little roguelike written in Python, currently in its early stages of development (like lots of others out there). Most of the coding is done by me, but my wife makes life-saving contributions all the time, some in the form of design tips, and others as actual code (half the current AI code has been written by her). To describe the game very briefly, it uses curses and is composed of two programs: the main program where the game is played, and the editor where the adventures are created. Both are slowly growing in parallel, so that new features added to the game can be used to design adventures through the editor, rather than being hard-coded.

Of course, it's all just for testing the first attempt at the engine right now, and there's practically no items or monsters or anything of the sort. Items, monsters, terrain types and abilities (currently a spell) do exist though: depth hasn't been added yet because I'd rather get the basics set before committing myself to anything in detail.

One of the next things I have to look at, if I'm to "release early and often" is licenses. I have absolutely no idea of how those go, and I don't want to let anything out on the web before I look into that. More on this after some research.

0 Comments:

Post a Comment

<< Home