Quest, the roguelike game

This is the development diary of the roguelike game Quest: a quite simple game written in Python, mainly for learning purposes.

Wednesday, January 18, 2006

Weapons

Ok, I haven't had much time to do anything this week - crazy week at work. Still, a couple of features have gone in these last few days:

  • Melee weapons are in. Now, when you wield one (held in one hand) it adds to the combat value. Watch out for monsters finding them around next version!
  • Module information: when choosing a module, the screen shows information about the highlighted module, so the player can decide better wether to try it or not.
  • Health/Mana regeneration now happens sometimes. Before, they never increased, but now a player can heal and rest with enough time.
If I have time, this week I'd like to also add a new ability - Lockpicking, so it's possible to lock/unlock doors without the key, and also make monsters able to use Minor Healing, Tracking and Lockpicking like players do. This will probably entail heavy rewriting of the AI module.

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